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(some PMXe plugins I use if you're looking to edit more models in the future): Good luck and let me know if you have any more questions. Though I'm glad you're looking to get into editing yourself! Knowing a little bit of Japanese helps quite a bit, but you can get through most of it using Google Translate and using the english version of PMXe. Doing edits for Kizuna AI, and more recently the Miku model are generally longer processes compared to what is shown in the video. I edited her from two different MMD models, so your expectations may vary a bit if you were looking to get into cm3d2 model editing. Motion creators use the groove bone to give models their 'bounciness' in their dance, so it's pretty important if you want it to look good for that.Īnd just a final heads up, the Kizuna AI model edit I did actually wasn't a cm3d2 convert. You don't need to drag them all in order, but make sure to add in the 'boob physic' before the 'boob joint', so that the joints will connect automatically.Īlso, one part I missed in the video that I didn't realize at the time is after adding the 'groove bone', you need to make the "グルーブ” (groove bone) parent to "センター” (center bone) and then the "Bip01" parent bone to "グルーブ”. Here's all the presets I made to make editing cm3d2 models a bit easier (these are for cm3d2 models only, otherwise you'll either have to work with what the model already has or make your own):